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Rounding the corner you face to face with a Monolithic 50ft high Rain Fountain, it's guardian a huge Bronze Trojan Horse, much befitting the area as you glance around this maze of halls and corridors. 

The Decor of this Rain Fountain much more Eclectic than those previously, much like that of the Main Bar area. The columnar supports for this Fountain are of beautifully polished black and gray granite. Standing on the reverse side of it, you realize this fountain exceeds past this level and up to the next.  Floodlights of Amber reflect from under the water trough where the Horse makes its stance, reflecting like Ambergris upwards against the Columns.    

Not sure if you should venture onwards you glance around for some help, sure enough not too far away stands one of the clubs assistants, as per the others dressed in a white toga.  He smiles warmly asking how he can be of assistance then informs you that this area is not Off limits, that they are merely lounging rooms for the different Clans. 

 With a nod you move on .....

 

Heading close to the first door, the mark upon the grained wood becomes apparent, that of the Nosferatu. Taken slightly aback at the realization that this is the first door you've come across that gives proof that the clan of the Nosferatu do indeed have the privilege of their personal privacy, you reach for the doorknob.  A dark Gothic Atmosphere meets your senses as you traverse down the dark wood paneled hall; only the deep red velvet of the flocked wall paper lends color within this corridor.  Heading to the first door on your right, you lay your hand hesitantly upon its knob.

 

Opening the door, with no certainty of what would be found behind it, your eyes are greeted with a dim but somewhat pleasing room. Surprised at the subtle colors of the room, the furnishings give accent to the dim coloration of light itself. Furniture of ivory stone only aides to assist in the reflection of that light, giving the illusion of more light than is actually there. Flooring of wood cause your footsteps within this room to echo slightly atop the seasoned grain of wood, the polished surface of the floor also serving the purpose of catching and reflecting the dimness of the light.  With a small smile and a nod, you shut this door to this Gothic motif and make way to the next.  An oddly shaped door that looks more like an entrance to a chantry or chapel, and again you dare lay your hand upon the doors handle.

 

This Room carries pretty much the same theme as the last, however what greets you instead of the dank darkness of the corridor and latter room, is an intricate crystal chandelier.  Still carrying a Gothic theme it however looks transported from ruins of a very old Gothic Mansion in its delicate archaic beauty. In the center of the room sits a heavy dark wood table surrounded by carved high back chairs.  If it weren't for the dark foreboding ambiance of the room, one would think this a boardroom ready for a presentation.  Matching wood cabinetry lines the walls, laden with books, computer software and a few desktop computers humming softly as they seem to carry out their set upon quests. Turning away, you leave the clan of secrets back to their privacy.

 

 

 

 

Again, as in the hall of pools, the symbol on this next door is one seen before. The emblazoned symbol of the Toreador Rose lies upon this door, the exact replica of the clans' door seen in the hall of pools. As you open this door, the soft sounds of gentle music meets your ears and you look within, knowing before seeing what will be found. Resplendent with the rich dark paneling of Walnut, the ambience and tone of this room seems to flow through you. The soft sounds of a harp float upon the air, and the hushed tinkle of a piano emanate from further within the room. Chandeliers give rise to the soft glow of the room, the entire ensemble accented again by a modest profusion of potted fern and palm, creating a style and grace all its own in this gentle room of deep brown and mauve. Under the graceful balcony nestles an intimate dance floor; it's walls of solid mirror.  In the balcony above stands Artists Easels, each one cradling a piece of Artwork by the Clans Members. Upon reviewing this room, you're certainly aware that indeed, Clan of the Roses is truly an illustrious group. 

 

 

As you reach for the next doorknob, something doesn't seem quite right.  Before even touching it, you feel a burning sensation from the tips of your fingers running up your arms.  You quickly pull back in shock, just about then a demure Woman opens the door.  There is a quiet arrogance about her, but she smiles all the same.  "I am Primogen of the Tremere Clan.  I have been informed you were on your way.  Actually your quite lucky that this Chamber is not totally set up yet, just the furnishings are in place, lest you would have found yourself much more uncomfortable than what you currently are." With that she gives a wry smirk then waves you inside "Do come in, you will be the first, last and only one outside the Clan to have the honor of entering."

 The impressive mystical mark of the Tremere lies upon the the heavy double door she guards,  you enter first into an antechamber of deep gold, beiges and blacks and the floor is inlaid with highly polished stone mosaic. The Decor lends a feel of more Egyptian nature than Roman.  Within, the rich tones of deep gold's once more surround you, complimented by the warm shades of ambers, rusts and black. Scattered throughout the room is a never ending supply of Leather bound books still boxed up resting on the Persian area rugs scattered throughout the room, contrasting perfectly with the White Marble floor, its edge mosaic glyphs. Couches and chairs of deep lush brocade, each accented by tables of gold leaf patina over black walnut wood. Rich Mahogany and Black Walnut bookcases hold works of art as well as what appears to be very old Books. Black Walnut and Mother of Pearl Mosaics adorn the walls, along with the random setting of statuary. Within this room, amber glass touchier light the room, once more keeping with a warm Ambergris atmosphere.  As you move towards a staircase she stops you, "I believe this will be enough for now. Have a pleasant night"  and with that she leads you back out the door.

 

Moving to the final door, this one marked with the emblem of the Brujah, you open the door and are greeted with the austere tones of black and white, tastefully combined to create a room of stunning effect. Leather and Suede are the standard choice of material for the array of couches and chairs, complimenting to perfection the brass, glass and ebony of the tables that stand near them. Overall, the black and white flakati rugs beneath your feet add simplistic grandeur to the color scheme of the room. The ceiling is created with symmetrical recesses, from which the soft white light glows throughout the room, giving the striking features of the entire complexity of the room itself, a subtle glow. 

Off one side of the room two steps lead down to what can only be described as an Avant-Garde decor, stark contrast to the previous tastefully done room. Animal skins hang from posts and pillar, spilling off onto the floor and slung over low rise chairs and lounges. A rustic hand carved conference table sits atop black lush carpeting, joined to dazzling white granite flooring. The Chairs around the table are once more hand carved, the wood deep black cherry, but the carved heads are nothing your familiar with and can only be described as Viking in Nature. Three steps lead into an alcove where a low king size bed, and once more a flourish of thick plush animal pelts flow haphazard across it, spilling onto the floor. Odd place to find a bed, but then who questions the delights of this clan? The room has an overall feeling of a Den of Iniquity so you quickly move on before it's delights are broadcast before you.

 

After slipping out quietly, you move down the corridor to the Door Graced with the Symbol of the Gangrel. 

 Entering the Suite you glide past a few tall plants and a small bubbling floor pool. Entering into a cozy seating area your eyes are instantly drawn straight to a gigantic wall mural nestled behind two polished beige stone pillars. The scene so realistic, a sense of peace washes over you like a warm mist, causing you to want to walk straight into the serenity the forest brook portrays. You can almost swear you hear the babbling brook rolling over the riverbed pebbles, and birds chirping from the mural around you. Reluctantly you pull your eyes and senses from the scene to the couches and chairs behind you, simplistic in design, yet warm and inviting. 

The fireplace  lends a welcoming ambiance, yet no fire within it, instead the mural is once more pulled into another area of the room by the gentle Ferns snuggled into it's hearth and spilling over it's edge like the ferns over the high mantle as well. One single Torch ere Lamp, it's base perfectly matching the pillars lends light to the room other than the inconspicuous up lights at the base of the pillars and 2 spots from over head trickling it's light over the Fireplace. 

This room beacons you to stay, yet knowing time is of the essence, you wander out back into the reality of a Megalithic Building.

 

The Next door, plain yet stately  in it's design bears the Symbol of the Ventrue.  It's Decor makes a simple statement... Genteel refinement , from the creamy white sectional to the beige, browns and grays of the accessories.  A Rich Wood Paneled wall offsets the colors and pulls them all together into one Rhapsody of Monochromatic Elegance. Table adorning this room again lend to the simplistic decor, no heavy woods but gray powered wrought iron form beneath beige patina wood and glass.  This lends the open feeling you get as you move through the room. As like the Clan it was designed for, it makes the statement "I am refinery, I am classic and timely.  No frills"  And without further ado you wander off to the last suite in the corridor.

 

 

 

You chuckle to yourself as you see not just the symbol of a handheld vanity mirror, but an actual mirror set into the door.  Pausing for a moment before enter, you brace yourself for whatever the Malkavians have on the other side of the door. 

First to meet your eyes, an iridescent..... well... no words can describe what this piece of structure, or should we call it artwork is supposed to be.  All you know is that it is hypnotic in the swirls and blends of deep azures, mauves and ice greens. It stand solitary in the middle of a round table, you could even say it umbrellas the table... but from what?  Your vision wanders to the swirling hues of greens and blues to your right,  intelligence dictating that this is the reflection of water.  Knowing the clan you become somewhat alarmed and peer around you wondering if that thing really is an umbrella after all.  It's then when you see the opening to another room, still the same swirling watery shadows illuminate from within the next room and your pulled hypnotically towards it. 

 

You are hardly prepared for what you see, your jaw drops just before an uncontrollable "O-O-O-k-k-k-k-e-y" escapes your thoughts and finds its way vocally to your lips as your eyes wander around the spectacle before you .  We are not quite sure what the theme is here, except that it's definitely aquatic.  Walls the colors of Oceanic Blues and Greens are everywhere... well..... except for any space not taken up by Aquariums.   Yes Aquariums everywhere, built into each wall, around each corner and heaven forbid the center of the floors not be decorated in the same like, for in the middle of the room stands a gigantic inner room filled with water and every specimen of freshwater fish you could name.   

Directly across from it stands a  round aquarium as well. But the longer you ponder in these bizarre items of decor, the more you are drawn to the cool glass of each habitat.  Odd how your eyes dart from each Aquatic beauty, their near phosphorescent colors bedazzle and amuse you.

 

Then.... much to your amazement a theory old as kindred themselves strikes you.  Remembering back on times quite before you walked into this particular life-style, you reminisce about times sitting before much smaller Aquariums,  how they entranced and gave time to ponder to what you were currently experiencing, or allowed you to slip into another place to better think out your situation.   For some it's the gazing into a blazing hearth, for others.... staring up at clouds or stars, then for others still it's graceful movements within an Aquatic World which lends to believing you have it all figured out.    

So without further ponder, you roam aimlessly around each glassed in world, smiling at their inhabitants as they gaze out at your world in turn.  Before you realize it, you have spent far too much time in this Water World, and head on out to the Real World once more.  A final turn to look at your new friends forms a smile and thought "Nice to have saved the Crazy world for after the Comfortably Numb one your currently standing in"  and with that, you leave the Malkavians World behind.

Wandering back past the Rain Fountain, you find your way back to what most refer to as the Forum Level, where the Coliseum is.  Your gaze rests upon the 2nd Escalator that you hadn't traversed the first time when the sounds of applause hits your ears